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I understand PSX has a pretty sophisticated wx engine built into it so I'd rather utilise that. Makes flight planning slightly tricky as I never know where the jetstreams or any sig wx is enroute. Not being able to control PSX's weather, other than by using P3D apart from being limitative for those who, just like me, do not want to use that program, also imposes some consequences, specially when METAR data displays significant weather, and it then blends with PSX's own Planet weather. The hurricanes during last week were a good example.
It would be really great to be able to, when required, be able to bypass PSX's weather engine and inject winds, temps, turbulence, Jcomm, Yes that's what I found also. I think PSX's weather system is very good it just needs like you say a weather injector to manipulate the system.
But can't you already manipulate the system exactly like you want? With an injector, do you mean 'from another automated source'? Which source in particular do you have in mind? If it is a textual source, PSX itself could use it; I understood it doesn't because there are only graphical sources for the upper atmosphere. The in-game soundtrack was written and produced by Tim Wright , who also composed music for the Wipeout series of games released by Psygnosis.
Colony Wars received critical acclaim. One minute you're flying your small attack fighter through a formation of giant and I mean h-u-g-e space cruisers, desperately trying to avoid the massive laser beams they're firing at you, and the next you're flying like a madman in the midst of a swarm of tiny enemy attack fighters trying to destroy them before they send you floating home in pieces. Edge praised the game's graphics and presentation values, but criticized its superficial gameplay, stating that the game "proves little more than a 3D interpretation of Asteroids.
The special effects used throughout are both eye-popping and superior to just about anything that has come before on any platform. Simply put, this game is not to be missed. Colony Wars was the first title in a series that included two sequels: Vengeance and Red Sun In , UGO listed the series among its top ten most deserving of sequels.
Star Trek: Invasion is a similar space combat simulator for the PlayStation developed by many of the same people that worked on the Colony Wars series. From Wikipedia, the free encyclopedia. Not to be confused with Colonial wars. This article's plot summary may be too long or excessively detailed. Please help improve it by removing unnecessary details and making it more concise. June Learn how and when to remove this template message.
Electronic Gaming Monthly. Ziff Davis. October Next Generation. Imagine Media. August September Retrieved Future Publishing. December January Archived from the original on Retrieved 2 February February November March Blue Flame Labs. Retrieved 18 September Colony Wars Vengeance Red Sun. More Lemmings. Obitus Obliterator Ork Overboard! PlayStation Studios. Authority control: National libraries United States.
Categories : video games Fiction set in the 5th millennium Alpha Centauri in fiction Military science fiction video games PlayStation console games PlayStation console -only games Psygnosis games Sony Interactive Entertainment franchises Space combat simulators Video games scored by Tim Wright Welsh musician Video games developed in the United Kingdom Video games with alternate endings.
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Also known as PSX, we are a group of fans that loves collecting transforming action figures with a huge passion for Mastermind Creations Products. Gamespy Planet site for all the TonyHawk games, TonyHawk, games, News, Trailers, Screenshots, Previews, Reviews, Guides and more. How does one synchronise PSX's planet weather with what I see on my OFP? I know I could use patrick-kinn.com to import upper winds into P3D but I'd.