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Lords of War. Tesseract Vault. The Silent King. Gauss Pylon. Seraptek Heavy Construct. Convergence of Dominion. Sentry Pylon. Tomb Citadel Walls. Necrons — Catacomb Command Barge. Heavy 3. Assault 3. Once per battle, in your Command phase , the bearer can use its resurrection orb.
That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble. Living Metal , Command Protocols. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. In addition, each time an attack is made against this model, an unmodified wound roll of always fails, irrespective of any abilities that the weapon or the attacker may have.
Explodes : When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Hovering : Distances are measured to and from either this model's hull or its base, whichever is the closest. Use this Stratagem before the battle, when you are mustering your army. You can only use this Stratagem once. Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics.
You can only use this Stratagem once, unless you are playing a Strike Force battle in which case you can use this Stratagem twice , or an Onslaught battle in which case you can use this Stratagem three times. Each Warlord Trait in your army must be unique if randomly generated, re-roll duplicate results , and you cannot use this Stratagem to give a model two Warlord Traits.
Do not roll to see if that model explodes: it does so automatically. Until the end of the phase, each time a model in that unit makes an attack with a gauss weapon , an unmodified hit roll of 6 automatically wounds the target. Select Weapon. Each close combat attack is made with a melee weapon. A model makes attacks using the close combat weapon profile if it has no other melee weapons. If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next.
Living Metal. Normal Move. Normal Move: Models move up to M". Cannot move within Engagement Range of any enemy models. Cannot move within Engagement Range of enemy models. Units that Advance cannot shoot or charge this turn. Fall Back. Fall Back : Models move up to M". Units that Fall Back cannot charge this turn. Light Cover. Invulnerable saving throws unaffected.
Engagement Range. Models cannot be set up within Engagement Range of enemy models. Charging with a Unit. Declare targets of the charge must be within 12". If insufficient to move charging unit into Engagement Range of all targets, charge fails. If charge successful, models make their charge move.
Cannot make a charge move within Engagement Range of any unit that was not the target of the charge. Overwatch : Before charge roll made, all charge targets that can fire Overwatch can do so. Can never fire Overwatch while enemy units are in Engagement Range. When firing Overwatch, shoot with unit, but attacks only hit on unmodified 6s. Set to Defend : Cannot fire Overwatch but add 1 to hit rolls in next Fight phase.
Wound Roll. Terrain and Cover. Saving Throw. Performing a Heroic Intervention. Heroic Intervention : Move up to 3". Must end closer to the closest enemy model. Reanimation Protocols. Aura Abilities. Command Protocols. After both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols below to each of the first five battle rounds, and note this down secretly on your army roster.
Example : Matts army is led by an Overlord a NOBLE , and every model in it is from the same dynasty, therefore he must assign command protocols. At the start of each battle round, if any NOBLE units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round.
Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives. If the battle lasts for more than five battle rounds, then until the end of the battle, whichever command protocol was active in the fifth battle round remains active. The available command protocols are show below. Protocol of the Eternal Guardian Temporary dimensional shielding flickers into being around the Necrons as they stand tall upon the battlefield like graven statues.
Protocol of the Sudden Storm Arcing energies leap from one Necron unit to the next, lending speed to their limbs and causing their eye lenses to blaze. Protocol of the Vengeful Stars Criss-cross fire leaps from the Necron ranks, forming a blazing corona of deadly energy from which there can be no escape.
Protocol of the Hungry Void The Necrons strike with data-augmented accuracy, their murderous attacks as inescapable as the killing cold of space. Protocol of the Undying Legions At a hissing static signal, nanoscarabs are released in boiling black clouds that whirl about the legions and effect constant repairs.
Protocol of the Conquering Tyrant The legions employ the strategies of their masters in perfect synchronicity, laying down hails of mechanically coordinated fire. Invulnerable Saves. A model with an invulnerable save can use it instead of its normal Sv.
Mortal Wounds. Each mortal wound inflicted on a unit causes one model in the unit to lose one wound. No saving throws can be made against mortal wounds. Mortal wounds inflicted by attacks in addition to normal damage always apply, even if normal damage saved. The Warlord. Faction Rules. Weapon Definitions.
Detachment Rules. Dynastic Codes. Stratagems by Phase. Dynastic Stratagems. Cryptek Arkana. Warlord Traits. Chapter Approved Rules. Crusade Rules. A Catacomb Command Barge is nothing less than a giant carrier wave generator, equipped with sophisticated sub-frequency broadcasting equipment, omnivoxes, and hyperspace transmitters, that allows an Overlord to instantaneously issue commands to nearby troops, Necron forces in the local vicinity and even in orbit, regardless of conditions or interference.
The Catacomb Command Barge itself is a swift and manoeuvrable craft -- it has to be, for an Overlord must keep pace with the battle at all times. Such work is beneath a member of the nobility, and especially below those of such esteemed rank as he. These Necrons are hard-wired to the Overlord through the craft's mechanism and can react to his instructions in a fraction of a second.
This does not, however, prevent the Overlord from issuing verbal commands -- old habits die hard in old soldiers. Whether this is out of vanity, nostalgia for the time of flesh, or a damaged engrammatic synthapse, depends on the individual Lord. Service aboard a Command Barge is considered to be a great honour, though it is not without its risks.
Not only does it guarantee a place in the very heart of battle, but if the Overlord is slain -- or sometimes even if he is merely put to inconvenience through mechanical failure -- retribution falls upon his pilots. However, an Overlord can perform a symbiotic repair if the vehicle has its weapon or motor drives destroyed. This comes at a physical cost though for the Overlord himself, as he must give up a portion of his personal energy to repair the barge.
Sometimes he will disembark before doing so, preferring to face his chosen foe with feet braced firmly on solid ground. At other times, however, the Overlord will remain seated on his Catacomb Command Barge; choosing instead to strike at the foe with great sweeps of his blade as his barge screams past.
While Catacomb Command Barges are typically employed in large-scale engagements, they might also be utilised whenever a Necron noble requires speed and manoeuvrability to accomplish his goals. The barge's transmitters can be useful for a Lord who wishes to conduct a more delicate operation from a safe distance.
A Catacomb Command Barge piloted by two Immortals. The technical specifications for this Necron unit have not been obtained or released by the Ordo Xenos. Warhammer 40k Wiki Explore. Imperium of Man.
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