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These two types do not require any account upgrades. The next question type is Open-ended, meaning the players must type in the correct answer to get points. The creator must select the accepted answer, however they can also set multiple accepted answers.
The last type of question is Puzzle, which requires the player to align the four options in order, which the creator sets as correct. For example: Align the countries by population from the least populated to the most populated. The interface is the same as Quiz, however, there are no correct answers and no points awarded and also Slides, which give the players explanation. The Word Cloud is still a "work in progress". Upon release, it will be available only for Premium users.
The players can rate the Kahoot based on their experience. In , Kahoot! The game concept used in Kahoot! The idea was to transform the classroom, where the teacher acted as the game show host and the students were contenders using their own mobile devices.
The initial prototype was named Lecture Quiz. The server was implemented in Java and MySQL integrated with an Apache Web server, the teacher client has implemented as a Java application in combination with OpenGL for graphics, while the student clients were implemented on Java 2 Micro Edition , which made it possible to run the client on both mobile phones and laptops.
The latter was a disadvantage, as the students had to pay out of their own pocket to play Lecture Quiz as the telecom providers at that time charged per megabyte transferred. The first experiment with Lecture Quiz was carried out in a classroom with twenty students at the Norwegian University of Science and Technology where the focus was on usability and usefulness.
From to , four versions of Lecture Quiz were developed, where the main changes were related to improved usability, making it easier to create quizzes, and using newer technology for implementation. Lecture Quiz 2. An experiment testing the 2. Lecture Quiz 3. Since Kahoot! A quasi-experiment conducted at the Norwegian University of Science and Technology with students participating investigated the wear-out effect of Kahoot!
The conclusion was that Kahoot! The core factor to keep students' attention after heavy repeated usage was found to be the competitive nature of Kahoot!. There is also research that investigates how Kahoot! In a quasi-experiment with students at the Norwegian University of Science and Technology, Kahoot!
However, the results did not show any significant differences in learning outcomes. Another quasi-experiment at the Norwegian University of Science and Technology, in which students participated, investigated how the use of points and audio in Kahoot! The worst result was for the case where both audio and points were turned off.
The most surprising finding was how classroom dynamics was positively affected by the use of audio. A literature review containing 93 studies on the effect of using Kahoot! The focus of the review is on learning performance, classroom dynamics, students' and teachers' attitudes and perceptions, and student anxiety. The main conclusion is that Kahoot! Studies included in this review use a mixture of quantitative and qualitative methods that reveal among other things that Kahoot!
In Kahoot! The quality certification is based on a qualitative assessment of the product's design. The evaluation suggests that Kahoot! From Wikipedia, the free encyclopedia. This article contains content that is written like an advertisement. Please help improve it by removing promotional content and inappropriate external links , and by adding encyclopedic content written from a neutral point of view. January Learn how and when to remove this template message.
Online quiz platform. The homepage of the Kahoot! Unlike the one-word MCQ quizzes, this app lets you make your own quiz. You can add interactive sessions after every question, add pictorial quizzes, introduce videos and then ask questions to students, and also provide general MCQs. Students only need to login to the app and search the quiz you have sent them. It is an effective way to create enthusiasm among students to complete their homework.
The learning model in this app allows teachers to provide answer cards and notes. This enables students to read the answers after they finish answering all the questions. It becomes a self-explanatory lesson for them. Math is a nightmare for many students. The moment you start a chapter on mathematics, students start feeling feverish. At least that's how they usually react in every math class. And while a few students may love this subject, many would say they could use some help to complete their lessons.
And that's what Photomath offers. A help in need, so that students can understand the mathematical problems step by step. It is sometimes challenging for many students to understand different math problems in class. And you can allow them to address those problems using Photomath. This is an excellent mathematical app that solves math questions as soon as you scan the problem on your phone.
If you want your lesson to be interactive, you can use some technology to explain a chapter to your students. Students these days understand questions whenever there is a touch of technology. With Photomath , you can show them how to derive at an answer step by step.
This is beneficial both for you and your students. On the one hand, you don't need to write the steps on a blackboard. On the other hand, students can find out the answer if they get stuck on a question. Google Classroom aims to do just that but only digitally. It is almost a successor of Kahoot because it not only organizes your class but also allows you to make lessons interactive and fun with question cards, innovative answers, and quick quizzes.
You can add informational notes and even share assignments from other apps directly on Google Classroom. That means, if you use Kahoot , BookWidgets , or any of the apps mentioned above, you can share the lessons on Google Classroom. Experts suggest that teachers should use this app along with other educational apps so that they can keep things organized. If you have to teach the same chapter to a lot of students, you should use Explain Everything. This app allows you to create innovative presentations within a few taps, something that you will find similar to Kahoot.
Apart from creating presentations, this app lets you add images, videos, and even audio clips to make your lessons enjoyable. In addition to unique presentations, this app understands gestures. For example, while explaining how muscles work, the app will record your gestures so that you don't have to repeat the same thing over and over. With so many games like Kahoot , teaching and learning will become a lot easier.
Students will love the concept of studying outside their textbooks. If technology can help them learn things faster, why not use them to the best of your ability and share the same with your students? Tech News. Social Networking. Internet Culture. Internet Entertainment. Internet Security.
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This will enable students, school children and other individual users to continue their learning journeys both safely and responsibly. We will continue to assess ways in which our services can be offered safely and responsibly to support all learners and educators, also those based in Russia. At Kahoot! As such, we are committed to the well-being of our employees, especially those with ties to Ukraine, or those that in other ways are particularly affected by the war.
We are providing these colleagues with any support we can. Acknowledging the current situation, the Kahoot! This is a contribution to support life-saving assistance and protection for innocent Ukrainian children, families and refugees. As the situation in Ukraine continues to develop our teams across the company are actively monitoring the crisis so that we can respond in the most responsible and supportive way possible.
Our hearts go out to the people of Ukraine, their loved ones, and anyone affected by this crisis. Stay fire smart! With the introduction of Arabic, the Kahoot! Back to blog Kahoot! Eilert Hanoa March 18, Ukrainian educators and learners need our support We are deeply troubled and concerned by the violence and loss of life resulting from the Russian invasion of Ukraine.
Suspending commercial services and sales in Russia Our commercial footprint in the Russian market is very limited. Prioritizing safe and secure use of the Kahoot! Supporting our employees At Kahoot! Related articles. Author: Craig Narveson March 21, Academy Stay fire smart! Learn more. Author: Sean D'Arcy March 17, Kids, the new app experience for playful early childhood lear Author: Sarah Blystad February 15, A quasi-experiment conducted at the Norwegian University of Science and Technology with students participating investigated the wear-out effect of Kahoot!
The conclusion was that Kahoot! The core factor to keep students' attention after heavy repeated usage was found to be the competitive nature of Kahoot!. There is also research that investigates how Kahoot! In a quasi-experiment with students at the Norwegian University of Science and Technology, Kahoot!
However, the results did not show any significant differences in learning outcomes. Another quasi-experiment at the Norwegian University of Science and Technology, in which students participated, investigated how the use of points and audio in Kahoot!
The worst result was for the case where both audio and points were turned off. The most surprising finding was how classroom dynamics was positively affected by the use of audio. A literature review containing 93 studies on the effect of using Kahoot! The focus of the review is on learning performance, classroom dynamics, students' and teachers' attitudes and perceptions, and student anxiety. The main conclusion is that Kahoot! Studies included in this review use a mixture of quantitative and qualitative methods that reveal among other things that Kahoot!
In Kahoot! The quality certification is based on a qualitative assessment of the product's design. The evaluation suggests that Kahoot! From Wikipedia, the free encyclopedia. This article contains content that is written like an advertisement. Please help improve it by removing promotional content and inappropriate external links , and by adding encyclopedic content written from a neutral point of view.
January Learn how and when to remove this template message. Online quiz platform. The homepage of the Kahoot! Archived from the original on Retrieved Center for Instructional Technology. Allen County Public Library. THE Journal. Government Technology. Retrieved 21 May International Conference on Software Engineering and Application. Conference on Software Engineering Education and Training.
International Conference on Computer Supported Education. European Conference on Games Based Learning. Academic Conferences and Publishing International. Academic Conferences International Limited. Retrieved 11 May Categories : Educational technology Norwegian educational websites Internet properties established in Hidden categories: Articles with a promotional tone from January All articles with a promotional tone Articles with short description Short description matches Wikidata All articles with unsourced statements Articles with unsourced statements from March Commons category link from Wikidata.
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