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If you are the colum chooser seminar or leave the primal ooze model, it's. The only thing again on two the Workspace app detail about automating. It is noticeable a good piece. Extend it and Fixed scroll bar. In that case, any suggestions on Archived from the original on 21.
Darkness can be made to fall, blinding players who lack a light. Lights can be set on objects or on tokens that illuminate however much of the map you wish. Woe be to the character who can't see around the corner of a wall but steps out into the view of the enemy!
There are several tutorials on the MapTool wiki on getting started using MapTool. Our plan to start using Semantic Versioning more closely from 1. All the exciting new features will be happening in the development builds. Major bugs or security fixes will be ported between the stable and development branches so that they are available in both. See the Contributor Setup page for instructions on building MapTool and contributing to the project.
For IntelliJ IDEA, simply open the project folder and it will detect it as a Gradle project and you should be ready to go with minimal effort. We follow GitFlow process for the most part so please work all issues off of our develop branch. If you code changes are substantial, me may repoint the pull request to it's own feature branch for testing and further development. We prefer all pull requests to be preceded and reference an Issue before we accept and merge.
If there is not currently an open issue, please create one and leave a comment if you plan to work on the issue. When you commit your code, please reference the issue, e. Reported by dorpond : Forum link. I would like a command which can destroy all of the map objects on the current map and reload them from the server.
The ability to load external JS files into MapTool into a system global area rather than attached to a token. Currently, the images are not saved as part of the chat log export. It show's a broken image link. Several dependencies need to be updated so we can use the jars in the normal nevertheless repositories instead of the temporary one. Looks to me like it doesn't like the version of spotless it gets on a clean build attempt.
Let me know if you need it run with debug options, but those seemed to produce more clutter without supplying anything helpful. The current map was refreshed and being displayed but MT was not yet responsive. This exception occurred see stack trace, below. This is while loading a trimmed version of JamzTheMan 's Nerps campaign so it's possible that an OnCampaignLoad macro is involved, since I had deleted a possibly key map.
For windows and possibly other systems , on a fresh install, config sub directory under. Moving this from the forums to GitHub Issues seems like the right thing to do easier for me to track at least. Let me know if I'm wrong. I still don't have a good handle on how you all like to operate. Ok, I've done a few documentation pull requests based on existing info from the forums and the one on UPnP discoveryTimeout. I also see Swing is being phased out.
Can I get some guidance? Is the version number required in settings. Should I have merge authority over my own stuff? I started this issue to provoke discussion This would mean Craig merges stuff I submit and I merge stuff he submits. This puts at least one other set of eyeballs on the stuff he and I do ourselves. Or we simply allow anyone with merge authority to merge anything. If we go with the one's-code-can-only-be-merged-by-someone-else approach, there should probably be another person added to the pool of those with merge authority, simply because I don't hang out here after enough.
Perhaps this isn't necessary. I know in my own private repo where my brother and nephew also have write authority, we have agreed that only my brother can merge to master as the project is really his baby, not ours. But we've also been kicking around the idea of merges being done by someone other than the creator, just as a double-check on making stupid mistakes. This should be generated from the values in gradle properties rather than needing to update the paths in two places and the jar file for each version.
I tried the 1. It brought up the launcher, but wouldn't launch the MapTool Of note, it works now that I installed Java. I didn't have it installed to begin with. This is supposed to be the self-installer though, correct? This is a weird one. Only way I found to close it was to right-click the titlebar and choose close. Probably need to change the planet to have an explicit close that will work on all platforms. And we need a loading screen anyway, since it can take a few seconds to run the cmd lines needed and to scan for IGDs when there aren't any, meaning the panel takes 8ss to populate and display.
User issue from Dorpond working with a new MapTool GM "When he loaded up his campaign, we connected as players and arrived in a map he wasn't expecting us to be on. My thoughts went back to our past discussions of having a landing page, where all players connected arrive at.
After discussion, the thoughts are to allow the GM to set a landing page for the campaign or default the players to the GMs current map when they connect to a server. These are likely in precedent-order. If a Landing Page is set then go there. If there is no Landing Page then go to the GM's map. If the GM map isn't player-visible, go to the first visible map in the list. The message is wrong because it says "setName". Not a big deal, just a typo to fix the next time the code is being edited Currently, if a client drops its connection to the server, the player must manually reconnect.
The client should auto-reconnect instead. It would be nice if the client didn't have to reload the campaign resources, but this may not be easy. The existing logic connects and the campaign is transferred as part of the connection attempt. There would need to be some way to check whether the client already had the campaign and now we get into issues with the client's campaign being out of date with respect to the server.
We don't currently have anyway to determine which resources might have changed so we have no way to only send those resources to the client and no others. As discussed. Token id's that consists purely out of numbers get truncated and thus blow up macros in the process of addressing those tokens.
A short term solution is adding a letter to the ID. Apparently an old bug had reared its head again. When using strPropFromVars a redundant ; is added at the end, which for example results in an empty key value pair when you transform that to a json object. Other issues as well as the stray simply adds an extra empty value. The fix is to remove the ; when using strPropFromVars. The other way round it's optional as well, so it makes little sense why its not for this function.
He was a bit bummed that we suddenly saw his stuff. Again, this might just be learning curve stuff, but I can't help but try thinking of how we can make it better. There are questions as to whether it should be turned off again when in non-server mode. Whilst playing a game, I attempted to use a GIF in a macro by using the tag.
Upon running the macro, everyone playing the game crashed, with MapTool giving a stack overflow error. This occured in MapTool v1. GM PC is running v1. GM PC loads campaign. Campaign is 77 MB and has 8 maps. Some have VBL, others do not. Some maps have Bag of Tricks InterPads and some do not. Second PC loads v1. This Player PC displays a default world map. On Player PC I click full screen. Two maps will not display on the Player PC.
After waiting over 10 minutes, still no map shows on Player PC. One of the two maps that fail to display use tokens from Bag of Tricks, one does not. All the maps that display correctly have a single background image. Both the maps that do not display correctly use two images in the background, one that is "Visible to Players" and one above it that is NOT visible to players. Both PC's are running Windows 10 Pro GM PC is running Java 1. Player PC in running Java 1.
I had a look at the Java code and there's no undo support in Zone. Also, linking "Revert Last Move" to undo could be a good start. I don't think the undo needs to be global and server side. It would be ok if each client had its separated undo stack. I'm also interested in knowing about good practices for token management that don't require changing the code.
An option added to the Token popup menu to restore default size and orientation to a MapTool token or stamp along with a MTScript function to do the same. The only problems are the connection losses to the maptools registry webservice. It would be really nice, if it simply tries to reconnect instead of crashing.
This also causes the changes to the current loaded campaign to be completely lost. This depends on bringing TokenTool into MapTool to edit token images. This particular request is to allow a transparency percentage to be set on a token or stamp to allow for things like transparent roofs and tree canopies as well as the depiction of creatures that can become ethereal or astral.
A name is required, but no password is needed unless the GM has set one when starting the server. The IP address is your local IP address, so it starts with either If you don't know your local IP address, you can check it from your computer's networking control panel. On Linux, you can also find it by typing:.
If you're playing remotely with people all over the world, letting them into your private MapTool server is a little more complex to set up, but you only have to do it once and then you're set. The first device that needs to be adjusted is your home router. This is the box you got from your internet service provider. You might also call it your modem. Every device is different, so there's no way for me to definitively tell you what you need to click on to adjust your settings. Generally, you access your home router through a web browser.
Your router's address is often printed on the bottom of the router and begins with either Navigate to the router address and log in with the credentials you were provided when you got your internet service. It's often as simple as admin with a numeric password sometimes this password is printed on the router, too. If you don't know the login, call your internet provider and ask for details. Different routers use different terms for the same thing; keywords to look for are Port forwarding , Virtual server , and Firewall.
Whatever your router calls it, you want to accept traffic coming to port of your router and forward that traffic to the same port of your personal computer's IP address. If you're confused, search the internet for the term "port forwarding" and your router's brand name. This isn't an uncommon task for PC gamers, so instructions are out there.
Now you're allowing traffic through the MapTool port, so you need to tell your players where to go. This has been a brief overview of things you can do with MapTool. It has many other features, including an initiative tracker, adjustable tokens visibility hide treasure and monsters from your players! Before you comment about them: Yes, there are a few virtual tabletop services online, and some of them are very good. They provide a good supply of games looking for players and players looking for games.
If you can't find your fellow gamers locally, online tabletops are a great solution. By contrast, some people are not fans of social networking, so we shy away from sites that excitedly "bring people together. We don't need to sign up for yet another site; we don't need to throw our hats into a great big online bucket and register when and how we game. I can plan a campaign, populate it with graphics, and set up all my maps in advance without depending on having internet access.
It's almost like doing the frontend programming for a video game, knowing that the backend "technology" will all happen in the player's minds on game night. Are you ready for a more advanced MapTool tutorial? Privacy Statement. What is an open decision?
Resources What is open source? Stay on top of the latest thoughts, strategies and insights from enterprising peers. Create maps, manage games and tokens, chat with other players, and more with this open source role-playing game tool. Register or Login to like. Image by: Opensource. What to read next. Multimedia Makers column.
Seth Kenlon. He has worked in the film and computing industry, often at the same time. More about me. Comments are closed. These comments are closed, however you can Register or Login to post a comment on another article. Related Content. My favorite casual games to play on Linux.