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Nobody else even comes close. There is no great scheme here, no grand plan. The Drukhari kidnap, torture, and kill sapient beings not because they necessarily have to, but because they want to. Drukhari Talos. Credit: Corrode. In the meantime consult the review we linked above, or check out the winner of Ratcon. Each has a unique set of units that it can bring, including an HQ unit, a Troops unit, and a few other choices depending on the faction.
In Drukhari it works the opposite way around — you designate what your detachment is, e. First, their Raiding Forces rule changes the CP cost of patrol detachments to 0 so long as all the detachments in your army are Drukhari patrols.
This makes it much easier to get a bit of everything and get all the faction bonuses to boot. Drazhar, the Master of Blades. The Drukhari Combat Patrol box is an excellent start for a list including Kabalites. Starting Wych Cults from scratch is a little harder, but still pretty manageable. Reavers are crazy fast and can pack some decent anti-tank firepower in the form of heat lances to help you out in a pinch. Covens are the hardest to start building out of the gate — not only is there not a nice set available for them like the Combat Patrol or Start Collecting boxes, their troops choice is also more expensive cash-wise for how many points they fill out.
Thankfully, Talos are relatively efficient from that perspective and also pack a serious punch, and the Haemonculus is, for my money, the best-looking of the three generic HQ choices available to you. Dedicated Transport: Raider with disintegrator cannon, grisly trophies, chain snares — pts — Covens Dark Technomancers Dedicated Transport: Raider with dark lance, grisly trophies, chain snares — 95pts — Kabals Black Heart.
This gives you a flexible list with a little bit of everything — the idea here is to mount up the Bloodbrides, Succubus, and Incubi in one Raider, and the Kabalite Trueborn and Archon in the other, and use those to aggressively push up the board while the Haemoxytes and Haemonculus sit in the back or middle with the Ravager providing fire support.
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This means that every time you visit this website you will need to enable or disable cookies again. Sign in. Forgot your password? Get help. Password recovery. About Us. Core Games Administratum is now in Public Beta! Robert "TheChirurgeon" Jones - April 26, Colin Ward - April 25, To compensate, their army is highly mobile, featuring blindingly-fast open-topped skimmer transports to quickly get troops exactly where needed, or run circles around their opponent. Their ranged weapons make a mockery of both enemy armor and monstrous creatures alike, and while they lack the staying power of Orks or Space Marines in protracted combats, the Dark Eldar excel at swift, overwhelming assaults that annihilate the enemy before they can strike back.
Even better, some Dark Eldar units grow more powerful as they slay foes, allowing them to seize an advantage to become all but unstoppable. They are easy to play badly, but if used well the Dark Eldar are devastating. In January the Dark Eldar were the focus of Gaiden Game Gangs of Commorragh where gangs of Hellions and Reavers fight aerial battles for territory with White Dwarf later releasing additional rules for Harlequin gangs.
The 8th Edition of the game saw the Dark Eldar officially renamed the Drukhari and their rules can be found in Codex: Drukhari released in April with additional rules released in the October supplement Psychic Awakening: Phoenix Rising. Feared and mysterious figures, the Haemonculi dwell in laboratory-oubliettes deep beneath the rest of Commorragh, where they perform terrible experiments upon living flesh. Haemonculi are some of the most influential and powerful figures in Drukhari society; they are the ones responsible for resurrecting slain warriors, itself giving them a vital role in the Dark City, and also provide a variety of surgical modifications, both aesthetic and practical, to Drukhari who can afford their services.
Occasionally, usually when desiring to harvest raw material for their work or when driven by their inscrutable whims, they take to the battlefield themselves alongside cadres of their twisted servants and creations. The Hekatarii — known vernacularly as the Wych Cults — are extensive guilds of gladiators that perform their deadly art in arenas throughout Commorragh, putting on displays of breathtaking agility, death-defying stunts, and unbelievable carnage.
The Cults play a crucial role in Commorrite society, as their battles provide their spectators with access to enough pain, terror and violence to sate their their psychic thirst, thus giving the Drukhari a means of sustenance without turning on one another in disastrous civil war. Cults often stage raids and attacks in realspace, either at the behest of a paying client or of their own initiative, but always with deadly precision, lightning speed and overwhelming aggression.
Archon of the Black Heart Kabal, the first and largest Kabal in the Dark City, and by extension the de facto ruler of Commorragh, Asdrubael Vect is a brilliant and ruthless leader who has held the Drukhari in his iron grip for millennia. Vect claims that it was he who discovered the method of staving off Slaanesh's sapping of the souls of the Drukhari by feeding off the pain of others, while his detractors claim he is nothing but an upstart slave.
Either way, Vect managed to claw his way to his current position through his own skills and intelligence, upending Drukhari society in the process by usurping the power of the old noble houses and creating the Kabalite system that now defines the power structure of Commorragh.
In the wake of the dysjunction that followed the partial awakening of Ynnead, the God of the Dead, and the opening of the Dathedian, the Great Rift, Vect was apparently assassinated by unknown hands. The Supreme Overlord made his triumphal return at his own wake, however, where he slaughtered his detractors, solidified his rule of the Dark City and declared himself a Dark Muse, wicked slaughterers and dark artists who are the closest things to saints or demi-gods that the Drukhari honour.
The greatest Wych to have ever lived, Lelith Hesperax is the undisputed queen of Commorragh's arenas. Although she is the Succubus leader of the Wych Cult of Strife, the most powerful and influential Wych Cult in the Dark City, Lelith rarely involves herself with the politics of the Drukhari, caring for little except the chance to test her flawless skill against the greatest warriors and beasts of the galaxy.
Although she was once considered a rival in the arena, Lelith has nonetheless defied the will of Asdrubael Vect and assisted Yvraine, and her Ynnari followers, in their fight against She Who Thirsts. As is typical of the fickle Succubus however, she does this to fulfil her own goals, rather than through any belief in the mission of the Reborn, as she hopes the conflict against Slaanesh will allow her to fight some of the most skilful warriors of the Dark Powers.
A mysterious and ancient Mandrake murderer, Kheradruakh spent millennia collecting the most perfect skulls of his seemingly random victims to perform a dark ritual within his lair. The Decapitator completed his ritual in the final years of the 41st Millennium, during the Dysjunction caused by the resurrection of Yvraine the Emissary of Ynnead, succeeding in summoning a section of Aelindrach, the shadow-realm of the Mandrakes, into the districts of Commoragh.
Revealing himself to be the lost King of the Mandrakes, Kheradruakh rules his people from this benighted realm as a murderous saint. Archon of the Kabal of the Poisoned Tongue, Aurelia Malys was once have been one of Asdrubael Vect's spurned consorts who has since risen in stature to become second only to the Supreme Overlord himself in power and influence. Some within the Dark City believe that this meteoric rise was aided by an encounter with Cegorach during her exile where the Laughing God rewarded her with his own heart for defeating him in a game of wits.
Whatever the truth of the matter, Lady Malys is renowned for her intellect and her near supernatural ability to predict her enemy's plans. One of the few rivals to Vect's position to survive the slaughter of the Great Wake, Lady Malys and her followers are content to play the long game, waiting and watching the power struggles within Commorragh from the webway. After growing bored of Commorragh's political manoeuvrings, Traevelliath Sliscus stole three kabal flagships before fleeing the Dark City for life as a Corsair Outcast.
Now one of the most infamous Drukhari Corsairs, Sliscus and his fleet, the Sky Serpents, have plagued the galaxy for millennia and the Duke has become a champion for Commorrite exiles. Incredibly ruthless and eccentric, Sliscus often cares more about style over substance, willing to sacrifice his own ships if it means destroying his enemy in a suitably impressive manner. Despite his vanity and quirks, Sliscus is a highly accomplished warrior and tactician, having even outwitted and defeated the notorious Space Wolf warrior Lukas the Trickster.
A mysterious but superlative warrior, the Incubus known only as Drazhar note an honorary title that means Living Sword first rose to prominence when he entered the Great Shrine of the Incubi in Commorragh and challenged the ruling Hierarch to personal combat. After slaughtering the guards who tried to stop him, he challenged the Hierarch to a duel. Minutes later Drazhar stepped over the dismembered Hierarch, cleaned his blades and made a small bow.
Although he never took up the position as Hierarch, as was his right, Drazhar is highly honoured by all Incubi for his unsurpassed skills and is considered to be the greatest champion of the order. The master of the Haemonculus Coven known as the Prophets of the Flesh, Urien Rakarth is the oldest and greatest of his twisted kind.
An insane genius in the fields of torture and anatomical flesh-sculpture, Urien considers himself above the petty politics of the Dark City, preferring to indulge himself in increasingly twisted and depraved experiments. Competition is fierce between those who wish to acquire the services of the Sculptor of Torments, something the ancient Haemonculus is more than willing to take advantage of to acquire new specimens.
Since they first took to the field in the aftermath of the opening of the Great Rift, Urien has become increasingly interested in Humanity's latest warriors, the Primaris Marines, and the Master Haemonculus has made it his mission to acquire samples from as many Astartes Chapters as possible.
Formerly a highly placed member of the Kabal of the Slashed Eye, Sathonyx was cast out by his fellows for bringing a captive Farseer into his Archon's court, despite psykers being taboo within the Dark City. Despite the high price placed upon his head, Sathonyx escaped into the darkest districts of Commorragh where he raised an army of exiles and renegades to get revenge on Archon Cythrax for his banishment. Considered by many to be the most influential of the Hellions who ply the skies of Commorragh, Sathonyx continues to lead his gang of disposed, using the bones of the Farseer who instigated his fall from grace to stay out of reach of his enemies.
Kruellagh has plagued the Imperium since the 38th Millennium and has gained a reputation for being a sadistic raider who revels in the terror and death she spreads. Community Showcase More. Follow TV Tropes. You need to login to do this. Get Known if you don't have an account. Pray they don't take you alive. Pain is power, and power is everything. We therefore seek every opportunity to inflict pain, and we do not allow limits to be imposed upon our imagination. The flesh, the mind, the soul — all can be made to feel torments eternal.
And when all three scream in agony within a single being, the path to immortality lies open before us. So it has been since the beginning, and so it will continue until we extinguish the stars and the galaxy lies dark and fallow. Notable Drukhari tropes. Abstract Eater : The Drukhari feed on the pain and suffering of others to weaken Slaanesh's pull on their souls that manifests as a gnawing hunger , sometimes known as The Thirst.
In order to stop the citizens of Commorragh preying on each other, the Wych Cults of the Drukhari put on nightly performances of pain and brutality to provide both entertainment and nourishment for the masses. Agony Beam : Agonisers are popular close combat weapons available to Drukhari characters and squad leaders.
These sadistic weapons most commonly take the form of energised whips that latch onto the target's nervous system to directly stimulate their pain sensors, instantly incapacitating or killing the unfortunate victim. The stinger pods fitted to some Talos Pain Engines siphon and store the pain of their victims so that it can be unleashed as pulses of pure agony that, in the 8th Edition rules, hit as hard as a heavy bolter.
Alien Geometries : The twilight city of Commorragh is not actually a contiguous location, but rather a collection of smaller cities, ports, massive arenas, and various fortified niches scattered throughout the galaxy, existing only within the Webway and interconnected via Webway portals. This gives it a unique, non-Euclidean quality that non-Eldar would find mildly disturbing and disorienting, if not for the fact that they're generally too distracted by intense torture, painful enslavement, or being agonizingly warped into twisted monstrosities to notice.
While they do belong to the vilest and one of the most evil factions in the game's setting, it's also stated that some Dark Eldar eventually understand that their lifestyle is futile and self-destructive, leaving their habits. Some even join Craftworlds. And I Must Scream : Dark Eldar like to drag out the suffering of their pain-slaves as long as they can, so as to milk as much agony from them as possible. They are extremely skilled at this, keeping captives alive for months or even years in some cases when they should have otherwise died or managed to take their own life.
If a captive dies in Dark Eldar custody, it is usually because they let that pain-slave die, after it became too desensitized to all the suffering being inflicted on it and they wanted a fresher source of agony to replace them. And Show It to You : While Dark Eldar can kill very efficiently, they will often sacrifice a little efficiency to gain a lot of pleasure from the act by making it as horrific to the victim as possible.
Arrogant Kung-Fu Guy : The Dark Eldar are very, very good at inflicting hurt on others, including on the battlefield, and they know it. This leads them to engage others with every confidence that they will emerge the victor, which can give them one hell of an upset if someone manages to take advantage of their smugness.
Attack on One Is an Attack on All : Despite being full of treacherous, power-hungry backstabbers who will kill each other to advance their own position, the Kabals of the Drukhari offer a measure of protection against external foes. The death of a Kabalite at the hands of an outsider is considered a hostile action against the Kabal as a whole and will result in immediate and violent retribution. Awesomeness by Analysis : Because of various considerations that shape Dark Eldar combat philosophy, gathering and analyzing intelligence on the enemy is a primary part of their strategic doctrine.
Thanks to their abilities and arcane technologies, they are very good at it. When the Dark Eldar attack, it is often by complete surprise, with overwhelming force, and with exactly enough time to fade away before enemy reinforcements can get to them. This does occasionally fail them though, if a particularly canny enemy can manage to give them bad information through effective counter-intelligence, as their dependence on knowing the enemy better than they know themselves leaves them highly vulnerable to traps that play on their hubris.
Ax-Crazy : The Dark Eldar are completely psychopathic sadists that partake in raids to find more victims to inflict pain and agony upon, and take such viciousness out upon anyone who crosses their path.
Back from the Dead : In an attempt to explain how Dark Eldar maintain their numbers in the face of their Chronic Backstabbing Disorder , the fifth edition codex revealed that the Haemonculi have mastered the art of resurrecting their customers as long as any pieces of them can be found before their souls fully depart. Badass Army : While they may lack the fearsome psychic potential of their Craftworld cousins, the Drukhari make up for it by being the ones who kept the majority of the ancient Aeldari empire's lost toys.
Only the Necrons are more technologically advanced than them. They also surpass their Aeldari cousins in physical prowess - the very quickest of them can dodge bullets, and move and react at speeds that leave Aspect Warriors looking slow and dull-witted.
From guns that shoot shards of virulent poison to armies of shambling monsters created through surgery and drugs, from athletic warrior-women who can kill Astartes by exploting the joints in their armour to all manner of advanced fliers and skimmer aircraft, the Drukhari have myriad ways to slaughter the primitive races of the galaxy and drag the survivors back to Commorragh for a Fate Worse than Death.
Badass Biker : Dark Eldar on Reaver jetbikes are skilled enough to sever specific arteries during drive-by attacks with their bladed vehicles, despite being hopped-up on combat drugs. While the Reavers are the actual bikers, the Hellions have the punk street-racing rebel aesthetic associated with biker gangs.
Battle Trophy : Many Drukhari enjoy taking trophies from defeated foes, decorating their armour and vehicles with anything from fingers and ears, to flayed skin and decapitated heads. These trophies are commonly depicted on their tabletop models with some editions even include them in their rules, such as the Trophy Rack item of wargear from 3rd Edition that improved the Leadership characteristic of the model wearing it, or the 8th Edition Trophy Takers Wych Cult Obsession note Introduced in Psychic Awakening: Phoenix Rising that makes it more likely that enemy units will flee from combat.
The Beastmaster : Units of this name supply exotic beasts for Wyches to battle in the arena. They have the choice of going to battle accompanied by a hulking Clawed Fiend that grows more savage if wounded , Khymerae drawn from the Empyrean, or flocks of flesh-rending Razorwings.
Berserk Button : Even though there are nearly no limits on the Chronic Backstabbing Disorder within Commorragh, there are some things that Dark Eldar do not tolerate, mostly for pragmatic reasons. Most notably, anyone or anything involving psykers or magic is very swiftly obliterated by anybody who catches wind of it, because the absolute last thing they need is to get the direct attention of Slaanesh.
Better to Die than Be Killed : Seriously. The Dark Eldar will torture you to death very slowly , not just so they can feed on your agony, but simply for the hell of it. One of the their codices even had the Tag Line , " Pray they don't take you alive. Despite their size, klaives are perfectly balanced and are light enough to be swung one or two-handed. Bifurcated Weapon : The leader of an Incubi squad, called a Klaivex, has the option of replacing his klaive with a pair of demiklaives, two relatively normal-sized swords that can combine into a BFS that's even bigger than a klaive.
Blade on a Stick : Before the army was redesigned for 5th Edition, some Drukhari characters and the mercenary Incubi were armed with punishers, long, glaive-like power weapons that boosted the wielder's Strength characteristic as well as ignoring armour saves.
Blood Knight : The Incubi live only to fight and hone their martial prowess. Not money, not power, not prestige, not titles. The morally best of the Dark Eldar are "just" this, natural-born killers doing what they love without cruelty or malice. Blood Lust : Though followers of Khorne are pretty blood-crazy, the Dark Eldar are the ones who eroticize it.
Brains and Bondage : Dark Eldar consider the inflicting and receiving of pain to be both a science and a form of art, and will happily engage in intellectual discussions and demonstrations of the various ways of doing so. Brown Note : Shaderavens, creatures kept by some Archons, drive those who hear their cawing insane. The Brute : Grotesques. While all Dark Eldar are brutal, the Grotesques are giant, mutated, half-sapient Frankenstein's Monsters.
Cadre of Foreign Bodyguards : A Dark Eldar Archon can have a cadre of xeno bodyguards for their protection, because they're not motivated by Chronic Backstabbing Disorder which is prevalent in most of the Dark Eldar. The usual bodyguard of choice and the only ones there are currently game rules for are the hulking four-armed snake-like Sslyth, who are known for their loyalty.
Since they aren't actually underlings of the Archon they're guarding, this protects both their charge and their true masters from the possibility of Klingon Promotion at the same time, while making one of them safer and the other richer.
Card-Carrying Villain : The entire Drukhari civilization is predicated on the quest to inflict as much pain and torture as possible on anyone they can get their hands on to save their souls from getting consumed by She Who Thirsts, and because they enjoy it. Challenge Seeker : The Incubi, who live to hone their martial skill. They constantly train to be better at their craft, with the aspiration of finding and killing a Worthy Opponent some day.
Finding one who can match them is a rare occurrence. Cherry Tapping : Dark Eldar wield literally fantastically lethal weaponry note as in they will obliterate you in ways that go into Clark's Third Law territory on the battlefield but prefer deliberately cruder weaponry by their standards when fighting in the arena , either ones manufactured deliberately less lethal by the Dark Eldar or particularly wicked examples captured from others during their raids.
The purpose of the fighting pits is to extract pain from the slaves sent to vainly struggle in it and entertain their sick sensibilities at the same time, and that is better done with simpler weaponry that can subject them to a Death of a Thousand Cuts , especially when done with flourish and panache. Chronic Backstabbing Disorder : In a society and culture as inherently predatory as that of the Dark Eldar, looking out for yourself and taking any opportunity you can to advance your position at the expense of the weak, foolish, or simply unfortunate is the norm.
The only time that this doesn't apply is on a realspace raid, where they can expect full cooperation from their fellows until they bring the plunder back to Comorragh. Cold-Blooded Torture : The Drukhari take this to a horrifying extreme, both to feed on their victims' pain and because they enjoy it.
Combat Pragmatist : The Drukhari do not have any concept of a fair fight. They go to war to make sure they get away with as many captives and stolen resources as possible, with as few casualties as possible, and there is no tactic too underhanded or ploy too despicable for that goal. They also readily use poison, terror tactics, duplicity and sabotage as well as extremely powerful weapons technology to annihilate everything in their path.
The Drukhari are a rare example of Combat Pragmatist and Combat Aestheticist overlapping with each other. Their lack of staying power compared to many other armed forces in the galaxy often leaves them relying on elegant strategies and schemes, and individually their warriors applaud satisfying and elaborate killing techniques that prove their skill.
If, for example, a Reaver jetbike pilot has an opportunity to decapitate an enemy by flying the bike upside down with their feet , they will try it for the kudos and fame, and they are often skilled and crazy enough to succeed at these battle stunts too.
Combat Sadomasochist : So much that the armour used by members of Kabals is attached via piercings. In-game, Dark Eldar have the "Power From Pain" rule that gives the entire army increasing levels of boosts as the game goes on. A blisteringly fast and lethal army, but also one of the squishiest. Their infantry and flying vehicles have high movement values, and options for stealth and deploying from off the board.
Nearly everything in the army flies or hovers or at least can be shoved into something that can. Drukhari are vicious in close combat their primary means of attack with poisoned weapons that make up for their average Strength characteristic, and they have respectable firepower as well, especially anti-tank. However, the army's light armour means that Drukhari forces rely on mobility, cunning and hugging terrain to avoid taking too much ranged damage. On top of their extreme fragility, they also have no native psykers or heavy Lord of War units.
Cruel and Unusual Death : While each and every race and faction in the game is capable of causing this, the Dark Eldar are particularly and terrifyingly good at it. Cruel Mercy : The only time the Dark Eldar ever show mercy or generosity is because of this trope. If they ever offer to help you out of a bad situation, the odds are it is because they plan on keeping your alive for something worse to come.
Their rescue of Craftworld Iyanden or military aid and "cultural exchange" with the Tau are prime examples. Crystal Weapon : Hydra gauntlets are bladed gauntlets made from a strange extraplanar crystal that can be compelled to grow extra blades in an instant if used by a strong-willed user. Dark Action Girl : The Dark Eldar can field more female models than any army but the Sisters of Battle and indeed can consist of an all-female force , certainly kick a lot of ass, and are certainly dark.
Dark Is Evil : Very much so, yes. While some Kabals have fairly bright color schemes, black is the predominant color, along with dark blues, greens, reds, and purples. Deadly Gaze : Looking into the gaze of a Medusa's host can cause fatal psychic hemorraging.
When the Succubus dies, they cause her bones to explode outwards into a jagged cage, dealing mortal wounds to the Succubus' killer. Death from Above : You're doing your business on your out of the way planet, minding your own business, and suddenly, the sky rips open. Out of these interdimensional bullet wounds, wave after wave of ships pour out. The Nightstalkers have come. Deathless and Debauched : Their culture is a non-stop orgy of twisted amusements including but not limited to gladiator games, drugs, rape, torture, and increasingly monstrous forms of "art.
Defector from Decadence : Some Dark Eldar tire of having to constantly guard against their underlings planting a knife in their back while plotting to do the same to their superiors , are driven out by particularly nasty Kabalite politics, or simply grow weary of a lifetime of cruelty. These tend to leave Commorragh and give the Kabals a wide berth, as the galaxy is a dangerous place for one of their kind unsupported by others.
Many join freelance Space Pirate companies, others become mercenaries or assassins , and some join Harlequin troupes. A very rare few are allowed to join a Craftworld. With the advent of the Ynnari, many Dark Eldar have chosen to join with them.
When you're the favorite prey of a soul eating god of hedonism, the last thing you want is a person whose very presence makes daemonic incursions easier. The Dark Eldar also don't like psykers since they can see through their illusions, revealing just how ancient and decrepit many of them are. The Dark Eldar's own psyker potential has atrophied as a result, to the point that they can't manipulate wraithbone like the Craftworld Eldar. Does Not Like Shoes : Many Dark Eldar take to the battlefields of the 41st Millennium barefoot, for various reasons: the Mandrakes are living shadows, the Hellions ride flying skyboards, the Scourges have wings, Urien Rakarth and some other Haemonculi float above the battlefield on suspensors, and Lelith Hesperax is apparently just that badass.
The Dragon : The aptly named Dracons serve as field commanders for the Archons. Dream Stealer : In their natural form, Medusae feed on the dreams and nightmares of intelligent beings. Empty Piles of Clothing : The end result of being stabbed with a Huskblade, a sword favored by Archons which evaporates all the moisture from the body and causes the victim to collapse into a pile of dust.
In-game, Husk Blades have the Instant Death special rule. Evil Counterpart : To the other Aeldari, of course, as they embody the worst aspects of the pre-Fall Aeldari society that the other factions have turned away from. The Incubi are specifically this to the Craftworld Aspect Warriors, being a cult of warriors who dedicate themselves to mastery of their art above all and have a highly specialised form of warfare.
The initiation rite for an Incubi in training requires them to kill an Aspect Warrior in single combat and then violate their slain opponent by shattering their soul stone to rebuild it into a Tormenter. A glaring example is Vect, who ordered a resilient torture victim to be brought before him, offered a glass of fine wine and told a story.
When Vect was finished, he had the slave sent back to the torture pits, but not before informing him that the wine he just drank is indigestible to humans and gives them very painful stomach cramps. He also refused to reveal the ending of the story he told. Evil Is Angular : While the creations of the Drukhari still have the organic curves typical of the less sadistic Aeldari factions, their cruelty is shown through their emphasis on sharp intersections and bladed edges.
Visually, the difference could be likened to a water-worn rock compared to a crudely knapped stone arrowhead. It says that it is going to use him to cause lots and lots of pain and suffering. The Dark Eldar's response? The Fair Folk : Specifically their darkest and nastiest aspects. The Dark Eldar's lead re-designer, Phil Kelly, intentionally invoked a fairytale feel with their weaponry and appearance, with mirrors that can be shattered to kill the people they reflect, elven wild hunts on night raids, and the witch-like Haemonculi covens taking payment in abstract concepts like your ability to laugh.
The Dark Eldar are beautiful, soulless horrors. Dark Eldar are, obviously, the "Dark Elves": the Elf as an inscrutable, alien monster, absorbed in its own selfish needs and seemingly infinite capacity for cruelty. Fantastic Racism : The Dark Eldar take this one step further than even the rest of their kin—they not only consider non-Eldar species inferior, but the other Eldar as well, seeing themselves as the true scions of the Eldar race and the others as weak and unworthy.
Fantasy Counterpart Culture : The Dark Eldar come across as very Greco-Roman, especially the whole "highly civilised culture filled with hedonistic degenerates" thing. Raiders that look like ancient Triremes, Colosseum battles , several names and terminologies reminiscent of antiquity "Talos", "Cronos", "Incubus", "Hekatrix", "Haemonculus" , the lot. Also, they stave off an evil god that will destroy them by raiding for captives and sacrificing them in bloody rituals, in order to sate the god and drive it away, which sounds a lot like Aztec Mythology.
Fate Worse than Death : There are many cruel fates, horrible deaths, and ungodly painful existences within the setting, but all of them are preferable to the Dark Eldar taking you alive. For the Dark Eldar themselves, it's dying in a place or way that prevents the haemonculi from being able to resurrect them, for it means their souls are irrevocably lost to Slaanesh. Feathered Fiend : Razorwings, birdlike alien creatures used by the Dark Eldar as attack animals, possess razor-sharp beaks and feathers and have a noted propensity for flaying their prey to the bones in orgies of violence.
They often parade their victims' skeletons around before tearing them to pieces in a final violent outburst. The Fighting Narcissist : The Dark Eldar in general rival the followers of Slaanesh for biggest ones in the setting not surprising considering their predecessors created Slannesh through their behavior. They consider themselves inherently superior to any other race, and when they fight it is for the joy of inflicting pain on their "lessers".
Vhane Kyharc is a narcissist by the standards of the loathsome Drukhari. He forced the entire Trueborn population of the Tier-Nodal Spires to undergo surgical modification to change their faces to resemble his own, on the justification that it would confound assassination attempts. He forced the operatives of the Kabal of the Black Myriad to wear stylised masks of his face into battle, and even virus-bombed the planet Phlogiston VI with an agent that painfully mutated and reshaped every living thing on the planet to resemble his likeness.
Flaying Alive : Some Drukhari Kabals enjoy flaying the skin from their foes' bodies to such an extent that become impossibly adept at the act and are capable of removing swathes of flesh with only a few, expertly placed cuts. The Meticulous Flayers Kabal Obsession note introduced by the 8th Edition Psychic Awakening: Phoenix Rising sourcebook gives such Kabals a bonus to their Power From Pain ability and the chance to cause automatic wounds against living opponents in close combat to reflect this.
Flechette Storm : The standard Dark Eldar weapon fires a hail of "splinter" rounds, usually coated with toxins and venoms to paralyze their prey for easy capture. Flying Postman : Scourges are the Winged Humanoid variant, serving as the main method of transporting messages in a city where telepathy is forbidden and regular mail too easily intercepted. Foreshadowing : The 5th Edition of the game had a few examples of new Dark Eldar artwork, as well as a very meta Easter Egg in the form of a chart detailing Eldar pirate activity showing a ten-year lull followed by a massive spike.
For reference, the Dark Eldar went twelve years between the 3rd and 5th edition codices. Rekkfist, the Drukhari came to the aid of their Asuryani cousins, saving the troubled Craftworld from near certain destruction. When the Iyanden leaders questioned their dark kin about their actions, the reply was simply that they found the Iyanden reliance on Wraith constructs controlled by the spirits of the dead, something the Aeldari consider to be Necromancy , so amusing that they wanted to make sure it continued.
Drukhari Warriors are basically as squishy as Imperial Guardsmen except you can't field fifty of them , and Wyches are as poorly-armoured as Ork Boyz and even more susceptible to gunfire. Bolter fire smears them across the landscape, and even lasgun fire can bring down their vehicles if the volume of fire is sufficient. But on the other hand, as the Drukhari army is centered around aircraft, skimmers and flying infantry, you have a lot of mobility to work with. Basically, everything in the army can fly, hover or at least can be piled into something that does.
From Nobody to Nightmare : The entire faction counts, both storyline-wise and in the meta-sense. Also, many of the prominent figures in their society, due to the way it works. Gladiator Games : If Wyches are traditional gladiators, the Reaver jet bikers are the Circus Maximus equivalent, killing each other in death races , using the bikes themselves as their weapons.
In third edition, the Hellions were a Wych cult off-shoot as well, but their 5th edition codex turned them into a biker gang. Glamour : Many of the important Dark Eldar are the same individuals that survived the fall of the Eldar Empire an entire 10, years from the game's "present" , but you couldn't tell by the way they cover it up. Glamour Failure : A psyker or daemon can see through their visage and see them as the hideous, decaying corpse-like monsters they really are, kept alive far longer than should be possible by feeding on their victims' pain.
Glass Cannon : The Drukhari are even more vulnerable to damage than their Craftworld cousins. However they are fast and have a lot of devastating melee and anti-tank weaponry. Best demonstrated by Wyches, who have four attacks per model many close attack specialists in other armies only have two or three and plenty of ways to get around their Strength 3 to shred enemy infantry with Death by a Thousand Cuts Wyches can very easily get their points back in kills, just as long as you deploy them carefully.
The Drukhari is the only army in the game that does not employ Tank Goodness ; the closest thing they have to a tank is the Ravager gunship, which is an hovering luxury skimmer armed with three Dark Lances or Disintegrator Cannons.
Averted somewhat by Coven units, who have higher Toughness scores and usually an invul or Feel No Pain to shrug off most anti-infantry fire, but the tradeoff is that they do not have the same offensive potential and mobility as the rest of your army. The Hedonist : They take their indulgences to an even greater extent than their ancestors did. Interestingly for the setting, they are not followers of Slaanesh, seeing She Who Thirsts as a dread to be placated rather than a patron to be venerated.
They escape Slannesh's attention only by shielding themselves by offering the pain and suffering of others in their place. Higher-Tech Species : Even compared to their Craftworld cousins. The Dark Eldar, unlike the Craftworld and Exodite Eldar, keep and continue to indulge in all of the toys the once mighty Eldar Empire enjoyed.
This is offset by their inability to wield wraithbone due to their atrophied psychic powers.
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